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Monster Combinations

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Players may combine two monsters of the same monster level to acquire a higher level of monsters.

Monster Combination Results

The resulting monster of a successful combination is determined by the elements of the two monsters chosen as the base. A failure will result in a monster of the same level as the base monsters but of a random element.

The types of monsters you use will affect what potential monsters will come if the attempt succeeds. This can affect a player's ability to get a specific monster for their own needs. If a generation one (first release) monster is not used in the combine, if it succeeds your potential monsters are only limited to generation two (second release and above) monsters. This means if a player uses Rush Rangers and King Piyake, a generation two and four monster respectively, the result will either fail or if it succeeds, gives a generation two or higher holy eternal monster. If Humbaba, a generation one monster, was used instead of King Piyake, a successful combine will result in any holy eternal as a potential monster.

Monster Combinations are one of several ways to obtain Plus Monsters, and is the only way to obtain the Immortal+ monsters. Combining two plus monsters gives a greater chance of the resulting monster being a plus monster regardless of the outcome. Unless the plus monsters are s-combined, there is a chance that the combine can result in a normal monster of the next tier. Normal monsters can also create a plus monster regardless of the outcome, albeit at a significantly lower rate.

When a normal monster appears from a successful combine, a small flash of light engulfs the screen for a split-second. If the combine results in a plus monster, a larger flash of light will appear instead.

Using the grid below will help players determine the monster they will get on a successful combination given the base elements. The order of elements, while combining, does NOT matter.

Successful combine results table Element of the second monster
Element of the first monster ----- Fire Water Air Earth Dark Holy
Fire Fire Dark Water Fire Holy Earth
Water Dark Water Holy Water Fire Air
Air Water Holy Air Air Earth Fire
Earth Fire Water Air Earth Dark Holy
Dark Holy Fire Earth Dark Dark Water
Holy Earth Air Fire Holy Water Holy

In-Game Combination Help

As part of the Chapter 2-7 Update, Gamevil has added a brand new combination help into the game. You can find it in the combination page. Simply tap the ? yellow buton next to the combine button and the in-game chart will pop up with all the possible combinations:

Combine Chart

This chart, like the grid above, gives you a detailed overview of what to expect when combining monsters.


Like the chart, you can even find an even more detailed information once you choose two monsters to combine. The big yellow '?' button in between them shows you what monsters you can acquire from a successful combine when combining these two particular monsters.

Combine Screen

The big '?' shows what monsters you can acquire.

Probable Monsters

After pressing it, this screen pops up, showing a list of all the probable monsters you will get from combining these two monsters.


Monster Combination Costs, Success Rates and Recovery

When combining, players must pay a specific amount of gold depending on the level of the monsters they are combining. The amount of gold needed to combine decreases if the player has a sufficient VIP level. Starting from VIP level 5, the gold needed to combine monsters is reduced by 5% and caps at VIP level 14, where the cost is reduced by 50%. The Tycoon and Warlord classes also reduce the gold needed to combine monsters by 50%. The Golden Cube, a quest reward from obtaining Rank 3 on all missions at "Sky Realm" further decreases combine costs by 5%.

Monster tiers also go in sets of combine rates which are shared by several classes. The higher the tier, the chances of a successful combine decreases. The success rate increases if the player has a sufficient VIP level similar to the gold needed to combine monsters. Starting at VIP level 3, the success rate increases by 1% and caps at VIP level 20 with a 6% increase. The Ancient Armor, a quest reward from obtaining Rank 3 on all missions at "Ancient Relic", increases the base combine rate by 3%.

Regular Success Rate for Ultimate and lower: 50%
Regular Success Rate for God, S God, SS God, Ultra God: 45%
Regular Success Rate for Supreme and higher: 40%

Special combination success rate is always 100% but requires jewels in addition to the gold cost. Like normal combining, the amount of jewels charged is determined by the grade of the monsters you are combining. There is no confirmation message when clicking on s-combine so only use it if you are absolutely sure you want to do so.

If your monsters fail to upgrade to the next tier, you are given an option to recover them. This costs the same amount of jewels as needed to s-combine them. By clicking the recover option, you will lose the resulting monster from the attempt but will be given back the two monsters that were used in the combine.

Occasionally, Gamevil will offer combine events which increase the base success rate. In these "combine events", the gold and jewel costs needed for combining/s-combining and recovering are decreased drastically. This gold discount will also stack on any VIP level combine discounts. The discounts and base success rate change vary in each combine event, usually 20% but can go upwards to 30%.

Monster level Combination cost Special combination cost
Uncommon 100G Jewel5
Rare 200G Jewel5
Epic 300G Jewel5
Legend 500G Jewel5
Ancient 1,000G Jewel5
Chaos 2,000G Jewel10
Ultimate 10,000G Jewel10
God 100,000G Jewel30
S God 1,000,000G Jewel50
SS God 10,000,000G Jewel100
Ultra God 100,000,000G Jewel300
Supreme 1,000,000,000G Jewel500
Elder 4,000,000,000G Jewel700
Outer 8,000,000,000G Jewel900
Infinite 16,000,000,000G Jewel1100
Mystic 32,000,000,000G Jewel1300
Eternal 50,000,000,000G Jewel1500
Divine 100,000,000,000G Jewel1500

Very Successful Combination

There is a small chance to go up 2 tiers when combining. The chances of a very successful combine increase if the monsters are s-combined. During combine events, the chance of this increases. Even with both jewels and combine events, the rate of a very successful combine is very low.
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Batch Combine

As part of the Chapter 2-9 Update, batch combining has been implemented. It allows the combination of multiple monsters, with the maximum being 100. Be aware that when batch combining, any failed combines cannot be recovered.

Mass Combine
Max Mass Combine


When on the combine screen, simply press the corresponding arrow left and right to either do 1, 3, 5, 10, 50 or MAX combines at once.

After the combining is done, you will see all the monsters that you have received. This includes all successful and failed combines.

Mass Combine Results

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